The game was tested on PC
In the gloomy world of Dishonored, reality is side by side with the Abyss – a mysterious dimension of changing forms and dark signs. It is surrounded by secrets and contradictions: the mystics are eager to look into the timeless emptiness, the Abbey of the Philistines considers this heresy and punishes severely for any manifestations of interest in the Abyss, and ordinary people tremble at the thought of it. Above all this black shadow stands the Alien – the divine essence of the Abyss, with which all misfortunes and bad deeds are associated on the Islands, from small to great. The murder of the Empress, the coup d'état, the devastating plague and the terrible invasion of the stupid wasps are all attributed to the thoughts of the Stranger.
And in Dishonored: Death of the Outsider, we are offered to kill him. Kill the deity. To put it mildly, a large-scale approach, against which the palace intrigues, the fate of the empress and the royal defender are just small squabbles of the fussing little men. And who offers – Daoud, Knife of Danuollah, the most dangerous assassin of the living!
It's unfortunate that the overall performance of Death of the Outsider falls short of the level you expect after such an impressive tie and two previous games.
Dishonored: Death of the Outsider is an independent story addition to Dishonored 2. No need to copy a sequel for the game, and you can not import from it. And there is no need, since the connection with the second part is expressed in several casually mentioned details. Apparently, for maximum savings: here lies the newspaper with a note that half a year ago the Royal Kunstkammer was closed due to "invasion of parasites" (hello, Corvo!), But in the conversation mention Duke Abele. It does not matter that you are screwed up in Dishonored 2 – based on the fragments of information, an optimistic ending is taken.
That the addition is independent – there is no dispute, but here it can be called a plot story with a big stretch – the story is frankly weak and primitive. Without spoilers, it is indispensable to retell, so simply note that the narrative does not throw up any surprises and monotonously moves to an unimpressive denouement. With the motivation of Billy Lerk – the main character and long-time student of Daud – also a problem. Why should she go to such a suicidal affair? Just because it was asked by a mentor, whom she had not seen for fifteen years? A few characters, including a key duo, are sketched like shadows in the Abyss – the same swinging and vague ones. They do not get any development. Especially offensive for Daoud – in Death of the Outsider Knife Daunollah looks more like a broken fork. He is lying on the ship "Fallen House", as exhausted after the imprisonment of Anton Sokolov in Dishonored 2. But if the old man is all logical and understandable, why did the writers turn Daoud into such a broken and miserable creature? Probably, he simply did not find a more significant role in this uncomplicated history.
The stranger also got it. During the seven hours of passage this mysterious essence plays the role of a banal red rag – it must be killed, simply because it must be killed, it is bad. And in the last fifteen minutes, it suddenly turns out that "there is another way." Such an awkward attempt to turn everything upside down, undertaken simply because in Dishonored it is so common to give the player the choice between annihilation and mercy. But in Death of the Outsider, this is extremely clumsy. The plot and the mythology of the supplement do not offer longtime fans any depth, and the newcomers will not penetrate this helpless floundering in shallow water.
With the gameplay the situation is better – after all, a strong foundation, which has gotten from the second part, is not easy to destroy. We are again offered branching locations, which everyone investigates at his own discretion. Go through the corpses with the help of a blade and deadly gadgets, use supernatural abilities in combat or for unnoticed movement – you decide only. There is no chaos system at this time (the number of killed will not affect the finale and the environment in any way), so there is nothing to prevent "cutting corners" and at will to change stealth to fight and back. Carnac was once a gloomy place, and in Death of the Outsider life does not cost anything at all – someone will not notice, but for me personally the refusal of the chaos system markedly transformed the atmosphere and made it more difficult.
Alas, the developers also cut a couple of angles, turning to the unsightly practice of reusing materials. I, of course, do not mind once again studying the Kunstkamera from Dishonored 2 – this is a wonderful location. But why did the new addition, consisting of only four full chapters (and a small introductory one), get one chapter from its predecessor? Well at least, they made a "rearrangement of furniture", changed the location of enemies and time of day, and with it the lighting, which still "makes" the whole picture.
In each location Dishonored 2 had its own zest, gameplay or art, and sometimes both – dust storms in the miner's quarter, the vastness and magnificence of the Grand Palace, a breathtaking view of the gloomy sea from the islands of the Addermir Institute. And this is not to mention the mechanical abode of the inventor of the Jindosh, which changed its configuration unpredictably, or the Stilton's mansion, where the journeys between the past and the future were organically intertwined into the gameplay. The last two examples in general can be safely called one of the best examples of design levels in the history of video games. The sequel lifted the bar very high, so I wanted to believe that Death of the Outsider would not hit the dirt in the face.
In part, he succeeded. In addition, there is one chic level – bank robbery. He has all the features of the best of the best: several ways of penetration and withdrawal, optional tasks, the performance of which will significantly affect the style of passage and change the impression of the location. This saucy touch is so good that you want to do it several times in a row – to try another tactic, to find a hidden loophole, to explore a completely different route, and to use opportunities that you did not even suspect on your first pass.