The game was tested on the PC Windows )
20 years is the best age to indulge in nostalgia. Ahead – a huge unknown, and behind the most comfortable, carefree, even in places and violent school years. The college is thrown, the nerves are at their limit, May returns home to Possum Springs to try to regain his childhood.
Mae is a black cat with an identity crisis that keeps a diary on the advice of a psychotherapist. Her parents are also, oddly enough, cats who work hard trying to pay off a mortgage. Her best school friends are the fox-headed fox Gregg in a leather jacket and crocodile-goth Bea (crocodile, with your permission). Gregg has a relationship with the bear-nerd Angus (yes, free customs reign here). The company also is a little bit strange either a sparrow, or Amadina Herm.
Two-legged anthropomorphic animals have four-legged pets, in one of the dialogues, May tries to press the interlocutor with a reminder that she was once a nanny for his cat. They ride on cars, go to parties, look at the stars, pound cars with bat, walk through the cemeteries. And they tame opossums, although there is no sense to take them back home – "a wild animal."
This strange world is the fruit of the fantasy of Alekka Kholovka (Aquaria), Late Night Work Club and Bethany Hockenberry, who behind a sweet and slightly bizarre form hide a deep and always actual content – a drama about growing up, confusion and finding yourself.
The first association that comes to mind when you plunge into this flat world (Night in the Woods in form – a classic 2D platformer) full of bright, almost neon colors and details – Wes Anderson films and, of course, his Cartoon. This association is also easily supported by the endlessly witty dialogue of the characters, consisting of short, almost always beating precisely targeted phrases, where almost every remark I want to make myself a quote.
The dates are called directly – year two thousand sixteenth. But, despite the clearly stated time of the game, we are immersed in the "good old days" somewhere in the eighties, so familiar to us both from the films of that era ("The Alien", "Back to the Future" and so on), and On a new wave ("Super 8", "Very strange cases"). The heroes of the game, who are nostalgic for things that happened five or six years ago, are actually turned towards childhood and the youth of the authors. Here and the group Sonic Youth as the main idols of Mei (she, of course, bass player in the manner of Kim Gordon – and we will have severe cuts in the local analogue of Guitar Hero). Here and video rental, which works Angus. Here and video games as if from the era of Atari – for example, on the computer May is installed all the pixelated roguek Demontower, pretty hardcore, by the way; One of the most curious games-in-game that I've seen.
The game will accelerate only towards the end, and before that you will be immersed in the life's narrative of May and her loved ones, their memories, aspirations and experiences, and even relations with religion. As a result – someone tiredly throws a gamepad or mouse in a couple of hours, and someone will find virtual friends in their face at least for a while. The characters are written in large strokes, but very clearly and vividly, in every character you meet, the personality is captured, which I want to get acquainted with more closely.
But the main character here is alone. May is not a means to tell the story of the world around her or the motive power of a story separate from her. No, she is the plot. A cat jumping over the wires. The cat in destructive fury. The beer that has gone through a cat. A cat who can not tell why she left college, although her parents got into huge debts for her.